Numbers of WAR

We play it, we love it, Warhammer Online: Age of Reckoning, and finally we’re starting to get some of the numbers for which we’ve been asking, sort of.

The numbers being addressed at this time are faction populations.  The numbers per server are not given but it still gives a good overview of the number of Order vs. Destruction.   They break it down between Monolith and North American servers with the following figures (first set of numbers for Order, second for Destruction):

Average of All North American Servers

Active Accounts Per Faction: 49% / 51%
Relative Average Exp. Earning Rate per Time Unit: 50% / 50%
Relative Average RP Earning Rate per Time Unit: 50% / 50%
Average Exp. Per Character: 50% / 50%
Average RP Per Character: 50% / 50%

Monolith

Active Accounts Per Faction: 44% / 56%
Relative Average Exp. Earning Rate per Time Unit: 50% / 50%
Relative Average RP Earning Rate per Time Unit: 50% / 50%
Average Exp. Per Character: 51% / 49%
Average RP Per Character: 51% / 49%

SOURCE

So what does this say?  From the looks of it, it would show  a near even pairing of the two factions with a slight advantage going to Destruction on the Monolith servers.  The thing is, it gives us no useful information, such as an hourly breakdown of the two factions and in what tiers.  This is a good primer but not sufficient.

What can I say?  I’m a numbers person.  I want the breakdown of all the data in the game so I can determine if something is worth my time.  But sadly the devs have come out and said they will never give exact numbers as they don’t want people gaming the system.  Mythic has been forthcoming with most of what they do, but giving calculations or any numbers they’ve always been cryptic at best.  Overall faction population numbers is a start, sort of.

Darkfall – Second Look

After doing some further reading on Darfall and some comments from a guildie, I felt a retraction of sorts was in order for my article referencing Darkfall. The details on their site, http://www.darkfallonline.com , show a lot of innovations and creativity that I simply did not give them credit for.

First, although not completely new, something I haven’t seen since the original Everquest and with many improvements, you must aim at your target in order to hit it. This goes for spells, archery, and melee. This feature alone would make this game worth it for me.

It has a robust alignment system as well. I think every MMO should have some sort of alignment/faction system, and from the hype on this, it’s done well in Darkfall. Even though you play an Ork, it shouldn’t make you automatically evil, just perhaps inclined to such.

Without going in to detail of all the features of the game, I will say this. My last article was about MMO innovation, and Darkfall answers a lot of what I was calling for there. If it wasn’t for the fact that I am waiting for a decent SciFi MMO (Champions may have me here ‘cuz I like the superhero genre as well), and the fact they have female orks :) I would definitely try this game out.

Wii want more in our MMOs!

ii

My last article got me thinking. What is lacking from all the new MMOs constantly coming to market? Innovation. The Wii debunked many developers beliefs that their beautiful next-gen graphics would trump game play. They couldn’t have been more wrong. What the Wii did better than both Sony’s or Microsoft’s game system was innovation; a new way to play games that haven’t changed much over the years. The graphics on the Wii are notably last gen, but the game play is short of revolutionary.

Another thing the Wii brought to the market was a platform that the casual gamer could enjoy. Their games are not the same old game mechanics of where you need to buy the strategy guide just to figure out how to beat someone up. You pick up the controller and it’s intuitive with most of the games on what you need to do. You don’t need to put hours into a game, you can play as little as you like or as much as your body can take. My parents even bought a Wii after I brought mine up this last Christmas and they saw how fun it was.

So, what can MMO developers learn from the Wii example? Innovative game play and appeal to the casual gamer can go a long way in selling games. It’s still difficult at times to find a Wii on the shelf at your local game store. Better graphics and copying mechanics from other games doesn’t cut it anymore. The masses don’t want to have to always upgrade their computer whenever the new flavor comes out.

First we have the grind. Every MMO has it. Why? Even a game I see with some fun innovations, Warhammer Online, still has a major grind mechanic. Kill this mob and/or player to level up and get the uber gear. It’s always the same. There are other ways to level. Earth and Beyond gave you experience for many different things such as mining, so it can be done. It may not have been the best, but I liked the change. I’m tired of always needing to kill/disable/arrest something or someone in order to gain levels.

Then we have something that relates to the first point, the gear needed in order to play the game. This alone has caused numerous violations of game’s rules by having players buy with real money gold and armor or whatnot from Ebay or the inevitable advent of the Gold Farm website spam from the economy this creates. I play these games to immerse myself and get away from real life, I don’t think someone should have to be an economist to play an MMO. This has been the downfall of many games of yesteryear.

Then we have character customization. I don’t want to look like everybody else, I want to be unique. Fine, if I want to be pimpin’ I realize that I may need to grind a bit to get that flowing cloak of the earthwatcher or whatever, but I should be able to make my general appearance unique and not look like everybody else. City of Heroes/Villains did this right, in spades. However, their game has flourished by a disease I call altitis. Alts are what has let this game survive over the years as there is little end game content. There is a lot of content, but as the grind ensues so you create another alt and start over. So although CoX may have the best character creation I’ve seen, it may have been overkill.

My last point is more an observation. We used to call these games MMORPGs, that is Massive Multi-Player Online Role Playing Games. Now we just call them MMOs. Why? The RPG element is still there, mostly, but I think the game element has fallen by the wayside. It feels like work when I’m playing these games and I get enough of that outside the game world. I want games inside of the game, something I can do besides kill A to get B. In short, I want innovation.

While browsing the Internet for this story I find I’m not alone in my thoughts. At massively.com they have an article similar to mine. So come on developers, listen to the players. Wii want something different!

Orcs?

When did Orcs become breeders?  This is a pic from the upcoming Darkfall Online MMO, and as you can see they’ve taken certain liberties.  The game does look promising, and I may try it out.  However, ever since Tolkien Orcs have been grown.  In WAR, the Chaos Dwarfs created the Orc race from spores and they now reproduce by simply dying.  They tried to be original…they are Orks of Morak.  Yeah…

The open RvR in Warhammer is good, the best I’ve played; but some things such as fortress sieges need a lot of love before I’ll say it’s great. Darkfall has “innovations” that sound quite similar.  Time will see how well it is implemented.  They have a duel mode which still hasn’t been utilized in WAR yet.  The crafting/economy does look interesting as it looks to have some depth.  However, closer examination makes me think it’s just another fantasy MMO mostly copying features from other games; and I just can’t seem to get by the female Orks. :)

I’m still waiting for a SciFi genre to take money like City of Heroes/Villains once did.  Speaking of, I need to check out Issue 13.  Looks like it’s time to buy a time card.

All we have to decide is what to do with the time that is given to us.
J. R. R. Tolkien, The Fellowship of the Ring

(preliminary) Final word: Graphics -  A
Gameplay- N/A
Originality – C+

In the Beginning…

Well, we all have to begin somewhere, even if it is actually starting over.  What is WAR Games?  Is it games about WAR?  Well, sort of.  This blog is my take on current status of gaming in all forms, but currently it will be mostly about WAR, that is Warhammer Online: Age of Reckoning as it is the MMO I am currently playing.

For those that play WAR, I play primarily a shaman, Gorlik, on the Phoenix Throne server.  So if ya want ta join me wif da WAAAGH!  feels free ta holla.  If yer on da Orda side, Zog off!

WAR

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